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Penetrate

Ddraig's oldest power. With the Boosted Gear Gift (full mastery), the gear's blows go through defences.

What it goes through

Every hit of the gear penetrates: your fist in the gauntlet and in the Scale Mail, the Ascalon blade, Dragon Shot, and Juggernaut Drive's claws, shockwave and Longinus Smasher. They ignore:

  • Tensura's Resistances and Nullifications: Physical Attack Resistance on Charybdis or a Metal Slime, Magic Resistance on Hinata, a slime player's Physical Attack Nullification.
  • Barriers up to Guardian: Multilayer Barrier, Reflector's Full Counter (it can't throw your hit or Dragon Shot back), Guardian.
  • Barrier domes and the Barrier and Magic Barrier spells break at the first penetrating hit. Your own dome never does.

What still holds

  • Armour.
  • Dodging.
  • Pride, Strengthen Body and Anti-Skill.
  • Infinite Regeneration's death save.
  • The White Dragon Emperor's cap of 300 damage a hit.

Held weapons, Transfer and other skills never penetrate.

The price

A hit that actually breaks through something costs 0.5% of your max magicules, once per tick, so a blast through several resistant mobs is one charge. It's free in Juggernaut Drive. If you can't pay, the hit lands as if Penetrate were off.

The switch

Penetrate is the skill's Passive Ability toggle in Tensura's Status Menu. Reaching the Gift switches it on once, with Ddraig's lesson; after that it's your choice. The Sacred Gear panel shows when it's on: the form row reads "Penetrate" in crimson.

The show

A crimson crack where the hit breaks through, and PENETRATE! with its own sound, at most every 3 seconds.