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Devils

DxD's Devils as Tensura races. There are five classes, from Low-class to Satan-class, and each one is a race of its own on Tensura's evolution screen. All of them are Majin, so holy things hurt them.

A Devil spreads black bat wings and flies, fires Demonic Power, travels home by magic circle, and is stronger at night and weaker under the sun.

A Low-class Devil flying
A Low-class Devil's wings.
A Satan-class Devil flying
Satan-class: six pairs.

Becoming a Devil

Pick Low-class Devil in Tensura's race menu:

  • when you start a new character;
  • after Tensura's Reincarnation spell;
  • on an existing character, with Tensura's Race Reset Scroll, which opens the race menu again.

There's no ritual: it's a race like Tensura's own. Server owners can take it out of the menu with devilInRaceMenu.

The classes

You climb the classes with Tensura's evolution, like its own race lines. When you meet a class's requirements, Tensura's evolution screen offers it.

Class How you get there Base aura Base magicules Demonic Power Flight speed
Low-class Pick it in the race menu 1,500–2,500 2,500–3,500 6 damage, 100 magicules 0.8×
Middle-class 20,000 EP 8,000 12,000 12 damage, 400 magicules 1×
High-class 100,000 EP 40,000 60,000 24 damage, 1,800 magicules 1.2×
Ultimate-class 400,000 EP and 4 bosses (like Tensura's Saints) 150,000 250,000 48 damage, 7,500 magicules 1.5×
Satan-class Awakening as a Demon Lord 1,000,000 1,000,000 96 damage, 30,000 magicules 2×
  • Each class has more aura, magicules, health and attack than the one before.
  • Satan-class is DxD's Satans as Tensura's Demon Lords. Tensura's Harvest Festival (its Demon Lord awakening) makes an Ultimate-class Devil Satan-class. At a lower class, it moves you one class up.
  • Flight speed is times creative flight.

For server owners

The races' own numbers (stats, EP ranges and requirements) are in config/dxdtensura/race/devil_config.toml. That file is read when the game starts, so a change needs a restart. The powers' numbers are in the [devil] section of the server config, which applies live.

Wings and flight

Tensura's Race/Mount Ability key spreads your black Devil wings with one flap and gives you free flight.

  • In the air you fly at once. On the ground, double-jump to take off.
  • The wings stay open until you press the key again. Then they fold back onto your back and go.
  • They beat while you fly.
  • They grow with each class, from 0.8× size at Low-class to 1.2× at Ultimate-class.
  • Satan-class has six pairs: the main pair, plus five slimmer ones fanned out from above your head to below your feet.
  • Flight gets faster with each class (see the table above).

With a Sacred Gear. Under either Scale Mail, as Juggernaut Drive's dragon, or with Divine Dividing's wings out, the gear's wings show instead of yours.

Demonic Power

Demonic Power is a race skill. It's on Tensura's skill bar, so put it on an ability slot and press the slot key.

  • A dark crimson orb flies where you look and bursts on what it hits.
  • It deals darkness damage: 6, 12, 24, 48 or 96 by class (see the table above). Darkness Attack Resistance works on it.
  • It costs 100 to 30,000 magicules by class, and you can fire it once a second.
  • At night it hits 25% harder (see Night and day).
  • The Boost never multiplies it.
Demonic Power bursting on a pig
The orb bursting on what it hit.

The magic circle

Demonic Power's second mode opens at Middle-class. Switch to it the way you switch the gears' modes.

  • Press it: a crimson magic circle opens under you for 3 seconds.
  • Then it takes you to your respawn point: your bed, your respawn anchor, or the world spawn. It works across dimensions.
  • It costs 10% of your max magicules, paid when you arrive, and works once a minute.
  • Moving or being hit breaks it, and that costs nothing.
  • It can't open in Tensura's boss arena or during a transformation cutscene.
The magic circle
The magic circle.

Night Sight

A passive race skill: you see in the dark. It's on from the start. To switch it off, use the Status Menu.

Night and day

An effect icon shows when either one is on.

When What it does
Devil's Night At night, and anywhere in Hell Demonic Power hits 25% harder, and magicules regenerate 25% faster
Under the Sun In the daytime sun: open sky, no rain You're 10% slower and lose your class's attack bonus

Indoors or underground by day, neither one applies. Tensura never counts creative players as under the sun.

Holy things

As Majin, Devils are hurt by holiness:

  • Tensura's holy things hurt them, for example the Holy Damage effect and Holy Field.
  • Ascalon burns a Devil who holds it, as it burns a dragon, and its holy strike hits Devils.
  • Holy Water hurts them where it bursts.

Hell is different: its Magicule Poison spares Devils.

Holy Water

Devil x Slime's own Holy Water. Tensura 2.0.1.3 has none you can throw.

  • Throw it like a splash potion. Where it bursts, Devils and Tensura's monsters take holy damage: 8 at the centre, half that 2.5 blocks out.
  • It hurts only what Tensura counts as hurt by holy things (its monsters and Majin races), not humans or animals.
  • It stacks to 16.
  • Get it from the mod's creative tab, or craft it from a water bottle and a gold nugget (shapeless).

Devils and the Sacred Gears

A Devil keeps the Boosted Gear or Divine Dividing and uses it as before. The life prices of Juggernaut Drive and the Boosted Gear's Divide are the same for a Devil.

Leaving the race

Demonic Power and Night Sight are learned with the race, and you lose them if you change race.